log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISC OS London Show Report 2024 (News:1)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- RISCOSbits releases a new laptop solution (News:)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
Related articles
- Acorn games news
- News archive: December 1998
- Toy Chronicles Preview
- King and Country Preview
- Wubble Preview
- ChopX Preview
- News archive: Pre-July 1998
- Games news
- Software preservation project bearing fruit
- Old games on new screens
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
The Icon Bar: News and features: Super Snail 2 Preview
 

Super Snail 2 Preview

Posted by Alasdair Bailey on 00:00, 2/10/1998 | , , ,
 
[Screenshot]David Johnston has now started work on the sequel to his platformer, Super Snail, with the advent of the much improved Super Snail 2. The new version will improve upon the original in a number of areas. One issue which certainly needs addressing is the price; the original Super Snail lost valuable review marks due to its high price considering the fact that it is really only budget release material. Let's hope that David's publishers, 4th Dimension, re-think their pricing policy before his new title is released!
 
[Screenshot]Anyway, on with the game... David has kindly sent me some info on how the new game will work and also some development screenshots which you can see scattered about this page. One of the main areas of improvement is the enemies. Their movements have been made more complex and they no longer just move in straight lines as they did in the original game. There are already 20 different types of enemies and although the game is still at an early stage in development, your character is now able to fire back at the nasties.
 
 
[Screenshot]The main elements of the original game will remain with improved graphics and more sprites in the game giving such niceties as butterflies which flutter away when disturbed and waterfalls which trickle onto your snail's shell as you pass under them. Incase any of you didn't come across the original game, it's a simple platformer where you must guide a snail (of all things!) around the levels collecting the 5 magic spheres which were stolen by some magic force!
 
 
[Screenshot]There are currently 4 sub-games included and the author is working on including more during the development. As can be seen from the screenshots, one of these is a 'Game Guy' tetris clone which must be completed in order to open a door to progress onto a later level. A games arcade is also planned where your snail friend will be able to squander his hard-earnt credits on playing video games to his heart's content.
 
 
No firm release date has yet been set for Super Snail 2, we'll let you know as soon as we hear something!
 
Log in to comment on this article

The Icon Bar: News and features: Super Snail 2 Preview